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[NPC CUSTOMERS!] πŸ₯€ Work at a 7/11 [BETA]

[NPC CUSTOMERS!] πŸ₯€ Work at a 7/11 [BETA]

A Roblox experience owned by Owl Eye Games.

SimulatorENsimulationretailbeta

Description (written by the developer; not a statement by this register)

THE LONG-AWAITED NPC UPDATE HAS ARRIVED! Work the store in Work at a 7/11! Clean up the store, restock the shelves and earn some money! !! THIS GAME IS NOT 100% COMPLETE. IT WILL BE GETTING UPDATES TO FURTHER GAMEPLAY. SHUTDOWNS MOST LIKELY MEAN UPDATES/BUG FIXES !! UPDATES: NPC CUSTOMERS NOW ENTER THE STORE! You can now click the shelves/freezers to grab an item and give it to the NPC! Badges! Small store update. Outside slightly updated! Bugs squashed and more! The game's next major update sadly WON'T be coming soon, as we're taking a small break on WAA7/11, and shifting our focus to developing Firefly Island. If there are any updates, they will probably consist of small changes, tweaks and bug fixes. Have fun!

Last updated by the developer 22 Mar 2022, 18:18 UTC.

0
playing (measured 21 Aug 2026, 04:04 UTC)
3,864
lifetime visits
92%
liked (35 πŸ‘ / 3 πŸ‘Ž)
53
favourites (13.7 per 1k visits)
4 January 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Donate to The Devs
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Customer Service Β· other491 Β· 0.00% win
Yoink! Β· other346 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.