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Money simulator 1.4.0

Money simulator 1.4.0

A Roblox experience owned by Retired Group [No more games].

TycoonENtycoonwealth accumulationidle mechanics

Money simulator 1.4.0 is a tycoon experience created on 2021-01-05. It has recorded 808,919 lifetime visits and 4,991 favorites. The current player count is 0. User engagement metrics show a 69% like percentage. The description indicates players begin as a poor character aiming to become the richest through patience and research.

Description (written by the developer; not a statement by this register)

Welcome to money simulator ! You start as a poor guy and your goal is to become the richest But this is not very easy , you need patience and research

Last updated by the developer 11 Jan 2022, 14:13 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
808,919
lifetime visits
69%
liked (1,950 👍 / 875 👎)
4,984
favourites (6.2 per 1k visits)
5 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100x Money
1,250 R$
Remove cooldown
800 R$
5x Gems
200 R$
10x Money
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The First Money · other212,511 · 0.00% win
1K (Thousand) Money · progression28,097 · 0.00% win
Beta player! · other9,692 · 0.00% win
1M (Million) Money · progression6,458 · 0.00% win
1B (Billion) Money · progression2,119 · 0.00% win
1T (Trillion) Money · progression955 · 0.00% win
### (Quintillion) Money · collection346 · 0.00% win
1SE (Septillion) Money · collection101 · 0.00% win
1NO (Nonillion) Money · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 20:1869no change
23 Sept 2026, 20:1769no change
14 Aug 2026, 17:1669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.