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Into the Wild

Into the Wild

A Roblox experience owned by RexGoGroup.

SurvivalENsurvival mechanicspet collectionkarma system

Description (written by the developer; not a statement by this register)

How long will you SURVIVE in the wild? Maintain your THIRST, HUNGER, STAMINA, KARMA, and HEALTH! Meet the in-game characters and trade for TOOLS, SKILLS, and PETS! CONTROLS Z = Open Backpack X = Open Journal C = Toggle View / Toggle Throw Spear Throw Spear = Right-click or Tap Center (mobile) TUTORIAL https://youtu.be/WmD4qNTcnKY CREATED BY RexGoZero TYSM + CREDITS are_len [initial development] elderguard [scripting assistance] Supmemely [map detail] LuaBearyGood [pets] TAGS Survival, Animals, Pets, Showcase

Last updated by the developer 1 Feb 2024, 13:33 UTC.

0
playing (measured 11 Aug 2026, 19:48 UTC)
21,510
lifetime visits
71%
liked (194 👍 / 80 👎)
390
favourites (18.1 per 1k visits)
5 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tool Sharpener
800 R$
Karma Spear
775 R$
First Aid
500 R$
Parka
300 R$
Teleport
250 R$
Tame Animals
200 R$
Boombox
150 R$
Build Shelter
150 R$
Bottle 2X
100 R$
Water Bottle
50 R$
Marshmallow
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Wild · other13,396
Survived a Day · progression568
Survived a Week · progression88
Survived a Month · progression10
Survived 100 Days · progression3
Survived a Year · progression0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.