rope physics simulator
A Roblox experience owned by rep rep's studio.
SimulatorENphysics simulationragdoll mechanicssocial interaction
Rope Physics Simulator is a simulator experience created on January 5, 2021. The title previously operated under the name "people" before adopting its current identity. The experience has accumulated 43,544,261 lifetime visits and maintains a 68 percent like percentage. It currently holds 198,201 favorites. The game allows players to interact with rope mechanics and ragdoll physics within its simulated environment.
Description (written by the developer; not a statement by this register)
⚠️NAME CHANGE: formerly known as "people" previously before changing to "physics", but can still be referred to as RPS welcome, this is the game where you rope someone for fun. purely made for fun, no harm intended press R to ragdoll, however not if someone else's rope is on you If you enjoyed the game, don't forget to give a thumbs up! It helps! 👍 To access your inventory, click on 'SHOP' on top of your screen, then press a category tab you want to view, then click 'Inventory'.
Last updated by the developer 8 Apr 2024, 17:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:37 | 68 | no change |
| 23 Aug 2026, 14:33 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.