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rope physics simulator

rope physics simulator

A Roblox experience owned by rep rep's studio.

SimulatorENphysics simulationragdoll mechanicssocial interaction

Rope Physics Simulator is a simulator experience created on January 5, 2021. The title previously operated under the name "people" before adopting its current identity. The experience has accumulated 43,544,261 lifetime visits and maintains a 68 percent like percentage. It currently holds 198,201 favorites. The game allows players to interact with rope mechanics and ragdoll physics within its simulated environment.

Description (written by the developer; not a statement by this register)

⚠️NAME CHANGE: formerly known as "people" previously before changing to "physics", but can still be referred to as RPS welcome, this is the game where you rope someone for fun. purely made for fun, no harm intended press R to ragdoll, however not if someone else's rope is on you If you enjoyed the game, don't forget to give a thumbs up! It helps! 👍 To access your inventory, click on 'SHOP' on top of your screen, then press a category tab you want to view, then click 'Inventory'.

Last updated by the developer 8 Apr 2024, 17:07 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
43,544,261
lifetime visits
68%
liked (39,767 👍 / 18,765 👎)
198,141
favourites (4.6 per 1k visits)
5 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook
750 R$
Shield Potion
650 R$
Donation
500 R$
Radio Pass 📻
300 R$
Rainbow Rope
300 R$
VIP Premium
250 R$
Fast Unboxing
50 R$
Push Tool
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,172,759 · 94.1% win
You got roped!9,180,151 · 0.00% win
Hit by thunder! · other350,622 · 0.00% win
Second Place! · other35,060 · 0.00% win
Completed Desert Land obby! · progression33,440 · 0.00% win
First Place! · progression28,028 · 0.00% win
Third Place! · other14,097 · 0.00% win
Found the easter egg! · secret7,936 · 0.00% win
You got the owner! · collection2,169 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6823 August 2026 — 68 % liked2 September 2026 — 68 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3768no change
23 Aug 2026, 14:3368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.