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Cyber City Tycoon 🤖

Cyber City Tycoon 🤖

A Roblox experience owned by Vanity Studio.

TycoonENcyberpunkgangtycoon

Cyber City Tycoon 🤖 is a tycoon experience created on 2021-01-06. It has accumulated 7,560,509 lifetime visits and 68,419 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The experience is categorized under the tycoon genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

🤖Cyber City Tycoon🤖 Build up your Criminal Headquarters and become the leader of a Cyberpunk Gang...🦹💸 Purchase exciting Blasters and Guns 🔫 Buy new and unique vehicles! 🏎️ Battle rival gangs in the streets of Cyber-City... ⚔️ Build your Gang's Headquarters and dominate Cyber-City! 💪 Builder: tiptoestim Scripter: ScoutProdction, LeGold_Dino 🐞Report Bugs on the Group Wall🐞 https://www.roblox.com/groups/4063400/Vanity-Studio

Last updated by the developer 7 Apr 2022, 20:09 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
7,560,509
lifetime visits
82%
liked (13,080 👍 / 2,810 👎)
68,347
favourites (9.0 per 1k visits)
6 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash
450 R$
Truck Garage
400 R$
Luxury Car
385 R$
Laser Minigun
350 R$
Sniper
300 R$
Plasma Gun
300 R$
Laser Turret
250 R$
Auto-Collector
150 R$
Cop Car
125 R$
Sprint
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked22 September 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked13 August 20261 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:3282no change
22 Oct 2026, 22:3282no change
22 Sept 2026, 22:2282no change
2 Sept 2026, 22:2082no change
23 Aug 2026, 22:1982no change
13 Aug 2026, 22:1882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.