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(NERFS) Speed's Wallhop Difficulty Chart Obby 2

(NERFS) Speed's Wallhop Difficulty Chart Obby 2

A Roblox experience owned by Speed's Studio.

ObbyENwallhopdifficulty chartobby

Description (written by the developer; not a statement by this register)

Welcome To Speed's Wallhop Difficulty Chart Obby 2 A Difficulty Chart but a Wallhop version. Goodluck and Have Fun playing! Verified Winners: ItzMajic zSpeedSkilled SHUTDOWN: Update/Bug Fixes Current Stages: 181 📒 UPDATE LOGS 📒 +Nerfs 📚 CREDITS 📚 zSpeedSkilled - Creator 🛠️ RoTTBloxs - Scripter 📝 exlcxnn - Scripter 📝 ninjaaydhin - Builder 🔨 zJakeDistort - Builder 🔨 zFreshavocadoo - Builder 🔨 NotCringYT - GFX Thumbnail 🖼️ LeFriesUwU - Scripter 📝 zPrxtotype - Scripter 📝 Jukereise - JToH Kit Join our Group for a Member Title! https://www.roblox.com/groups/8182788/Speeds-Studio

Last updated by the developer 29 Sept 2024, 01:54 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
55,905
lifetime visits
49%
liked (139 👍 / 147 👎)
455
favourites (8.1 per 1k visits)
6 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Color Halo
25 R$
Grayscale Halo
25 R$
Rainbow Halo
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome23,445 · 100.0% win
Beaten Easy · progression8,218 · 80.0% win
Beaten Medium · progression4,219 · 40.0% win
Beaten Hard · progression2,344 · 40.0% win
Beaten Difficult · progression1,664 · 40.0% win
Beaten Challenging · progression1,096 · 0.00% win
Beaten Intense · progression884 · 0.00% win
Beaten Remorseless · progression702 · 0.00% win
Beaten Insane · progression356 · 0.00% win
Beaten Extreme · progression307 · 0.00% win
Beaten Terrifying · progression195 · 0.00% win
Beaten Catastrophic · progression129 · 0.00% win
You Win! · progression94 · 0.00% win
Beaten Nil · progression94 · 0.00% win
Met The Creator! · welcome10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4915 August 2026 — 49 % liked25 August 2026 — 49 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:0549no change
15 Aug 2026, 16:4749first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.