☄️THE SLAYER☄️ Legends Re:Written
A Roblox experience owned by Scrumptious Studio.
RacingENMMORPGFantasyRaiding
☄️THE SLAYER☄️ Legends Re:Written is a racing experience created on 2021-01-06. The game has accumulated 52,609,653 lifetime visits and 287,902 favorites. Currently, 71 players are active. The title holds a 91% like percentage. Despite the racing genre classification, the description indicates combat and crafting mechanics.
Description (written by the developer; not a statement by this register)
🎉During the weekends you will get 2x the rewards for completing a raid!🎉 Shutdowns = Updates/Game patches -V:5.56- *This game is intended to be played on PC or Xbox but is accessible to mobile players, the mobile codes are slightly behind so not all game features are available* ⚔️ Fight enemies and bosses to get drops and level up your skills! ⛏️ Mine ores and craft them into armor and weapons in the blacksmith! 🎊 Roll for a Blessing Magic! ✨ Explore the map and find artifacts to learn magic! Artifacts will spawn depending on the season! 🎉 Max your skills and unlock level 100 skill capes! 🌎 Do raids with your friends! 🎮CONTROLS🎮 M: Menu F: Block R: Free Fall Left CTRL: Run Q: Roll Jump + Q: Dash Equip Weapon(4) + E: Counter Double Jump: "Space + Space" Parkour: Double Jump on wall H: Spawn Mount Tags: Adventure, RPG, Fantasy, MMORPG, Magic, Fighting
Last updated by the developer 4 Jul 2026, 08:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:01 | 76 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.