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🌴 Manresa Restaurant

🌴 Manresa Restaurant

A Roblox experience owned by Manresa Restaurant.

RoleplayENcozyjob simulationrestaurant

Description (written by the developer; not a statement by this register)

Hey! Welcome to the most relaxing and cozy restaurant ever. Our staff members will make sure you have an amazing experience while you enjoy our services. Now Hiring! πŸ₯₯ Want a job here? Join the group for an instant job! πŸ₯₯ Group: https://www.roblox.com/groups/9021234/Manresa#!/about πŸ” Need any assistance? Join the communication server under the social tab! πŸ› Found any bugs? Oh no! That’s not supposed to happen! Please report them on the communication server. Some aspects are not currently available. βš’ Last updates: New drive-through New NPC customers πŸͺ Thanks for visiting Manresa! Hope to see you soon! Est. 2022 Β© Manresa Restaurant. Operated by Andrew

Last updated by the developer 20 Aug 2024, 02:01 UTC.

0
playing (measured 11 Aug 2026, 04:03 UTC)
10,638
lifetime visits
68%
liked (51 πŸ‘ / 24 πŸ‘Ž)
43
favourites (4.0 per 1k visits)
6 January 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Super Admin Commands
890 R$
VIP
550 R$
Administrator Commands
400 R$
Moderator Commands
350 R$
Radio
316 R$
Higher Walk Speed
120 R$
Bar Access
80 R$
Rainbow Trail
80 R$
Hoverboard
80 R$
Rainbow Name Tag
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,428 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.