Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Anime Unlimited 1 (Classic)

Anime Unlimited 1 (Classic)

A Roblox experience owned by XeN Productions.

Fighting & PvPENanimefightinganime characters

Anime Unlimited 1 (Classic) is a fighting-pvp Roblox experience created on 2021-01-07. The game has accumulated 3,677,457 lifetime visits and 24,594 favorites. Currently, 0 players are active. The title maintains a 67% like percentage. The description notes early-stage development and frequent updates involving character balance changes and bug fixes.

Description (written by the developer; not a statement by this register)

[NOTE]: THIS GAME IS IN EARLY STAGES SO EXPECT SHUTDOWNS SHUTDOWNS = UPDATE Changelog: - Nerfed Gojo - Nerfed Rimuru - Nerfed Vaste Lorde - Nerfed TS Naruto - Buffed SSJ3 Goku - Nerfed/Buffed Natsu - Nerfed Akame - Fixed Gura Awakening Bug - Minor Bug Fixes How to Play: ------------------------- Skills: 1,2,3,4 ------------------------- Awakening: 5 ------------------------- Others: Block - F Lock-On - T

Last updated by the developer 24 Dec 2022, 15:30 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
3,677,457
lifetime visits
67%
liked (9,684 👍 / 4,819 👎)
24,593
favourites (6.7 per 1k visits)
7 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Levi DLC
350 R$
Player Radar
250 R$
MHA DLC 1
250 R$
Demon Slayer DLC 1
250 R$
JoJo DLC 1
250 R$
Echo Fighter DLC Pack 1
200 R$
2x Yen
100 R$
2x XP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0567no change
24 Aug 2026, 04:0467no change
14 Aug 2026, 04:0367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.