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Realistic Roleplay 1: Rewritten

Realistic Roleplay 1: Rewritten

A Roblox experience owned by City of Old Bloxton..

ShooterENshootergangopen-world

Description (written by the developer; not a statement by this register)

Realistic Roleplay 1 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ This is KemoGames Rewrite of Realistic Roleplay 1 | RRP:R [1] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ THIS GAME IS BASED ON SHOOTING ON SIGHT ACTION, NOT A ROLEPLAY. SO DON'T EXPECT TO BE ABLE TO RP FREELY. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Join The Game Discvkord And Roblox Group ↓ https://www.roblox.com/groups/8998652/KemoGames#!/about Discvkord, Ckord Server: In Social Links! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Cred: lilkuuru and marcus760 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Owners: Brimstaaaa, 38BWAY And trapmadox ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Random Tags: RRP:R, Steppa Ville 2, San Andreas Multiplayer, Steppa Ville 1, Realistic Roleplay, Chicago Roleplay, Kompton, Baton Rouge, Chiraq City, Chicago Englewood: Rewritten, Kompton V2: Rewritten, RoBanging, RoBanger, Gang.

Last updated by the developer 26 Jul 2022, 01:03 UTC.

0
playing (measured 11 Aug 2026, 06:17 UTC)
2,314
lifetime visits
78%
liked (21 👍 / 6 👎)
65
favourites (28.1 per 1k visits)
9 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Illegal Weapons
100 R$
Drip
50 R$
Deluxe Vehicles
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To RRP:R [1] · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.