Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Dead and Dying (PROJECT)

The Dead and Dying (PROJECT)

A Roblox experience owned by The Dead & Dying Community.

RoleplayENzombie apocalypsesurvivalroleplay

Description (written by the developer; not a statement by this register)

It's 2029 and you're in a zombie apocalypse. What do you do now? [HEAVY WIP] The map is FAR from finished, and everything is subject to change. I'd say the game right now is about 50% playable, and almost ready to roleplay in. This is a roleplay game, and I'm gonna make it public for now. Models may be temporary. If you want to be kept up on updates, I suggest you join the disk server if you are 13+ The Dead & Dying is a roleplay game project aspired to be made by a person because they simply weren't satisfied with the other apocalyptic roleplay games. Leave support for the game and it's volunteer development team, it motivates everybody a lot!

Last updated by the developer 24 Feb 2024, 20:17 UTC.

0
playing (measured 11 Aug 2026, 15:51 UTC)
1,676
lifetime visits
92%
liked (47 👍 / 4 👎)
82
favourites (48.9 per 1k visits)
9 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

feed the developers
100 R$
feed the developers
50 R$
RPK-16
50 R$
Modded M4A1
25 R$
M14 Hunting Rifle
15 R$
feed the developers
10 R$
Deagle w/ Light Attachment
10 R$
Metal Folded Chair
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Roleplayer! · welcome460 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.