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✧moody esthetique✧

✧moody esthetique✧

A Roblox experience owned by ・゚: * moody esthetique *:・゚.

RoleplayENy2kgrungeaesthetic

Description (written by the developer; not a statement by this register)

𝔴𝔢𝔩𝔠𝔬𝔪𝔢 𝔱𝔬 𝔪𝔬𝔬𝔡𝔶 𝔢𝔰𝔱𝔥𝔢𝔱𝔦𝔮𝔲𝔢 In my homestore, you will find clothing to match any y2k, grunge or aesthetic style you are aiming for. My homestore is filled with designs that you will love, and if u don't, lmk! If you like the clothing in my homestore, please give the game a thumbs up and favorite it! credits: homestore by: vividx_sky clothing: vividx_sky all inspo: pinterest Join my group: https://www.roblox.com/groups/6692181/moody-esthetique#!/about 𝑹𝑨𝑵𝑲𝑺 : 𝔠𝔩𝔞𝔯𝔦𝔱𝔶 : default 𝔠𝔯𝔶𝔰𝔱𝔞𝔩𝔰 : 5 clothing items 𝔡𝔦𝔞𝔪𝔬𝔫𝔡𝔰 : 10 clothing items 𝔤𝔬𝔩𝔡𝔢𝔫𝔰 : 20 clothing items 𝔤𝔩𝔦𝔱𝔱𝔢𝔯 𝔣𝔞𝔦𝔯𝔶: *special rank* *If you need a rank update, please contact me on my thiskord (yk) server or on the group wall to receive your rank!*

Last updated by the developer 13 Aug 2023, 00:02 UTC.

0
playing (measured 11 Aug 2026, 19:46 UTC)
392
lifetime visits
100%
liked (1 👍 / 0 👎)
9
favourites (23.0 per 1k visits)
10 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Homestore Build Commission
1,000 R$
Clothing Commission
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! ♡ 。• * · welcome235 · 0.00% win
You Met the Owner! · social1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.