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Toyman Simulator

Toyman Simulator

A Roblox experience owned by Mazey Studios!.

SimulatorENsimulatorpetsenergy mechanics

Toyman Simulator is a Roblox experience in the simulator genre, created on January 10, 2021. The game has accumulated 981,303 lifetime visits and 6,156 favorites. Currently, zero users are playing. The title maintains an 85 percent like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

🧸Welcome to Toyman Simulator! 🧸 - Equip toys to gain energy! - Use energy to do pushups and gain power! - Hatch Pets & Unlock Cool Worlds! 🚨RELEASE🚨 - RELEASE 👍Make sure to like the game! Join our group for in-game rewards!🌟 Game made by Mazey Studios!

Last updated by the developer 24 Jan 2023, 17:17 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
981,303
lifetime visits
85%
liked (2,439 👍 / 417 👎)
6,154
favourites (6.3 per 1k visits)
10 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Pets Equip
579 R$
Auto Hatch
499 R$
x2 Walk Speed
399 R$
x2 Luck
399 R$
Teleport
399 R$
+350 Pet Storage
349 R$
x2 Strength
349 R$
x2 Energy
299 R$
+2 Pets Equip
279 R$
VIP
179 R$
+50 Pet Storage
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome421,175 · 0.00% win
Winter 2021 · other307,999 · 0.00% win
Met A Developer! · social709 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.