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Space Wars Rogue One Tycoon

Space Wars Rogue One Tycoon

A Roblox experience owned by Dragon Entertainment.

TycoonENStar WarsTycoonTeam Battle

Description (written by the developer; not a statement by this register)

Welcome to Space Wars Tycoon! Battle it out as the Rebels or the evil Imperials. Choose your team and claim victory in this Star Wars inspired Tycoon. This Tycoon saves, come back later to resume your progress!

Last updated by the developer 2 Jul 2026, 15:08 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
9,187,606
lifetime visits
87%
liked (34,575 👍 / 5,267 👎)
134,951
favourites (14.7 per 1k visits)
14 December 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 KyberCrystals
350 R$
Heavy Tanks Unlock
300 R$
Morph Pack 3
250 R$
Morph Pack 2
100 R$
DLT-19 Weapon Unlock
50 R$
Morph Pack 1
30 R$
SE14-C Weapon Unlock
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tycoon Completed · progression299,336 · 0.00% win
Hidden Crystal Cluster · secret35,661 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:5187no change
13 Aug 2026, 20:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.