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Nic's Wall Hop Obby 2

Nic's Wall Hop Obby 2

A Roblox experience owned by Wallhop Community.

ObbyENwall hopdifficulty chartparkour

Nic's Wall Hop Obby 2 is an obby experience created on 2021-01-11. The game has accumulated 18,243,969 lifetime visits and 25,942 favorites. Currently, zero players are active. The title holds a 29% like percentage. It features 15 difficulty levels, including easy stages, wall hopping, and parkour elements.

Description (written by the developer; not a statement by this register)

Welcome To Nic's Wall Hop Obby 2! There is 15 difficulties in this game, we added many easy stages compared to our last one so that player can enjoy better! Tags: DCO Obby Difficult Hard Chart Fun Impossible Wrap Wraparound Wallhop Wall Hop Easy Medium Hard Escape Tower Jump Speed Time Trial Hard obby hard obby hard obby difficulty chart obby difficulty chart obby difficult parkour obstacle course parkour obby rainbow fun adventure motel manager eaten hospital evil granny parkour shortcut tower of hell tower of hell tower of hell tower of hell hard easy christmas revamp update free skip santa

Last updated by the developer 10 Dec 2025, 13:31 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
18,243,969
lifetime visits
29%
liked (6,442 👍 / 15,970 👎)
25,906
favourites (1.4 per 1k visits)
11 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin VIP Commands
200 R$
Gravity Coil
150 R$
Speed Coil
150 R$
More Colour Halo Gamepass
30 R$
GrayScale Halo
20 R$
Rainbow halo
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To NWHDC2 · welcome7,226,850 · 0.00% win
Beaten Tutorial · progression3,489,956 · 44.4% win
Beaten Very Easy · progression1,658,506 · 0.00% win
Beaten Easy · progression917,415 · 44.4% win
Beaten Medium · progression407,185 · 44.4% win
Beaten Hard · progression111,085 · 0.00% win
Beaten Very Hard · progression100,044 · 0.00% win
Beaten Challenging · progression72,520 · 0.00% win
Beaten Intense · progression49,272 · 0.00% win
Beaten Remorseless · progression24,748 · 0.00% win
Beaten Insane · progression20,793 · 0.00% win
Beaten Crazy · progression19,044 · 0.00% win
Beaten Terrifying · progression17,269 · 0.00% win
Beaten Catastrophic · progression15,433 · 0.00% win
Beaten Nil · progression13,261 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2913 August 2026 — 29 % liked23 August 2026 — 29 % liked2 October 2026 — 29 % liked22 October 2026 — 29 % liked1 November 2026 — 29 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:3729no change
22 Oct 2026, 17:3429no change
2 Oct 2026, 17:3229no change
23 Aug 2026, 17:0529no change
13 Aug 2026, 17:0229first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.