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[VC HANGOUT] Midnight Vibes

[VC HANGOUT] Midnight Vibes

A Roblox experience owned by thumbtack creations.

Social & hangoutENsocial hangoutchillemotes

Description (written by the developer; not a statement by this register)

✨ midnight vibes is a game to chat with people and chill out ツ 😎 talk to friends and fellow robloxians 💃 use emotes to dance with people 📌 4 locations: chill room, rooftop, bedroom, vip lounge 🧸 gears and stuffed animals 🌈 customizable lighting 🚨⚙️ APRIL UPDATE! ● user emotes are enabled! you can now use any emotes you bought from the catalog! ● videos are fixed!

Last updated by the developer 2 Jan 2024, 01:42 UTC.

0
playing (measured 13 Aug 2026, 16:35 UTC)
4,015
lifetime visits
83%
liked (62 👍 / 13 👎)
126
favourites (31.4 per 1k visits)
11 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Coins
400 R$
Permanent Gears
300 R$
VIP
200 R$
Emote Pack
80 R$
Bedroom
50 R$
Chat Colors
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome823 · 0.00% win
Meet The Developer! · social249 · 0.00% win
1 Hour Played! · other75 · 0.00% win
Into Orbit · other66 · 0.00% win
Supporter · other39 · 0.00% win
3 Hours Played! · other25 · 0.00% win
6 Hours Played! · other13 · 0.00% win
12 Hours Played! · other9 · 0.00% win
18 Hours Played! · other7 · 0.00% win
24 Hours Played! · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.