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AIORA - Street Store

AIORA - Street Store

A Roblox experience owned by AIORA.

RoleplayENvibe gameclothing storeaesthetic

Description (written by the developer; not a statement by this register)

Welcome to AIORA vibe's Street Store. This street is based on a vibe game, it can be very intensive, so it may be a good idea to turn your graphics down if you experience some lag! You can hangout with friends, listen to music and enjoy the vibe animations around the map. Enjoying the game? Feel free to like/follow the game - we worked very hard on this. Here you can find all kinds of different clothing! Click link below to check out our group. Join AIORA here: https://www.roblox.com/groups/8544390/AIORA#!/store Note: - Some of the models in this game were not created by us so we give credit to the creators of them Tags: Aesthetic Homestore Vibe Game Clothes Clothing Streetwear Casual Cute Kawaii Cheap New Shop Mall Homestore Trendy Goth Edgy Soft Aesthetic Homestore

Last updated by the developer 21 Sept 2023, 06:24 UTC.

0
playing (measured 10 Aug 2026, 23:34 UTC)
4,891
lifetime visits
84%
liked (82 👍 / 16 👎)
183
favourites (37.4 per 1k visits)
11 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

.
500 R$
.
200 R$
..
100 R$
.
75 R$
.
50 R$
.
35 R$
.
20 R$
.
15 R$
EMOTES
10 R$
.
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU MET ALORYIA · social245 · 0.00% win
YOU MET OUR DEVS · social36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.