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ROBLOX Spirit Halloween 2021 Flagship Store

ROBLOX Spirit Halloween 2021 Flagship Store

A Roblox experience owned by ROBLOX Spirit Halloween.

RoleplayENHalloweenRetail SimulationSneak Peek

ROBLOX Spirit Halloween 2021 Flagship Store is a roleplay experience created on January 11, 2021. The game has accumulated 1,960,010 lifetime visits and 6,816 favorites. Currently, zero users are playing. The experience holds a 75% like percentage. It serves as a digital representation of the Spirit Halloween brand for the 2021 season.

Description (written by the developer; not a statement by this register)

Welcome to ROBLOX Spirit Halloween! We are one of the biggest Halloween stores on ROBLOX! This is our 2021 store, currently we are not officially open for the season. However, you can still view the new Sneak Peeks for the season as they release via the Sneak Peek Center! Come on in and see what we have in-store for this year! ---------------------------------------------------------------------------------------- This game was built by the ROBLOX Spirit Halloween development team

Last updated by the developer 26 Jun 2025, 19:09 UTC.

0
playing (measured 10 Aug 2026, 18:49 UTC)
1,960,010
lifetime visits
75%
liked (2,050 👍 / 674 👎)
6,824
favourites (3.5 per 1k visits)
11 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP: Unhuman Access
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Strange Find · collection8,856 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2275no change
14 Aug 2026, 09:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

roblox-spirit-halloween.fandom.com1 active editors · 579 edits
50 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.