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Flash: Another World

Flash: Another World

A Roblox experience owned by Bluelight Games!.

RoleplayENsuperheroDC Comicsaction

Flash: Another World is a roleplay experience created on 2021-01-12. The game has accumulated 22,286,858 lifetime visits and 101,720 favorites. Currently, zero players are active. The title holds an 86% like percentage. It is categorized under the roleplay genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

This 2021 game has been reuploaded! If enough players join more content will be added and bugs fixed! Show your support by LIKING and FAVORITING the game! Be a Speedster, or Kryptonian with your abilities and protect Central City & Metropolis from any treacherous threat! Accessible on tablet, phone, laptop, and pc! JOIN OUR OFFICIAL GROUP: https://www.roblox.com/communities/8439433/Bluelight-Games#!/about

Last updated by the developer 18 Jan 2026, 22:13 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
22,286,858
lifetime visits
86%
liked (9,349 👍 / 1,496 👎)
101,886
favourites (4.6 per 1k visits)
12 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Kryptonian Pack!
450 R$
Tachyon Device
130 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8613 August 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked1 November 2026 — 86 % liked11 November 2026 — 86 % liked13 August 202611 November 2026
6 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 17:1786no change
1 Nov 2026, 16:5286no change
22 Oct 2026, 16:5086no change
12 Oct 2026, 16:4886no change
2 Oct 2026, 16:4786no change
13 Aug 2026, 16:1686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.