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Crucible Testing

Crucible Testing

A Roblox experience owned by Remarkable Gamers.

Fighting & PvPENmelee combatsci-fi citybank robbery

Description (written by the developer; not a statement by this register)

CRUCIBLE TESTING [V2.1.1] - Independence Day Update - AMERICA YEAHHH Crucible Testing is an action-packed melee combat game set in a sprawling sci-fi city. With a variety of weaponry and social features, players can engage in thrilling battles, socialize, and a rob bank or a museum for money. This is a one-of-a-kind gaming experience that's sure to keep you entertained for hours. ! JOIN THE GROUP FOR MORE GAME UPDATES AND IN-GAME REWARDS !

Last updated by the developer 29 Jul 2026, 15:01 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
127,944
lifetime visits
62%
liked (847 👍 / 518 👎)
1,554
favourites (12.1 per 1k visits)
12 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demon
115 R$
Radio
80 R$
Unlock C4
75 R$
Medic Bag
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Electrified · other78 · 0.00% win
Doom Slayer · other47 · 0.00% win
Menace · other23 · 0.00% win
Moyai · other20 · 0.00% win
Radioactive · other4 · 0.00% win
Crucible Tester · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6215 August 2026 — 62 % liked24 September 2026 — 62 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 13:2062no change
15 Aug 2026, 08:4962first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.