We-Wrld
A Roblox experience owned by Bitsmith Studio.
OtherENwork-in-progresssocialsuggestion-box
Description (written by the developer; not a statement by this register)
New feature!! A suggestion box!! Now you can tell us what you'd like to see added to the game!! Since the game is new and a work in procress things might not work as intented. So I wouldn't recommend buying anything with Robux for the time being. Currently We-Wrld is a work in process. The release date will (hopefully) be sometime in before December. But please do feel free to check out the game and the process. Currently in the process of adding twitter and dis codes. So be sure to check us out there. Also might not be a bad idea to follow the game to keep up when updates are released. While you're at it could you also favorite and like the game? Doing so helps me to stay motivated to finish up the game
Last updated by the developer 7 Oct 2021, 07:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 12:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.