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Tile Run! [Beta]

Tile Run! [Beta]

A Roblox experience owned by Vertech Studios.

MinigamesENminigamecompetitivebeta

Description (written by the developer; not a statement by this register)

What's new? Revamped the gamemodes system! Now features sub-gamemodes with every gamemode. - Two sub-gamemodes (timer and last player standing) ⌛🥇 - Voting system revamp 📨 New Gamemode, Spleef: - Shovel tiles to bring your foes down. 🎭 Small quality-of-life features: - Logo and icon UI should now load faster. 💨 - Speed Cola texture changes. 🎨 And other various small changes... Tile Run has multiple game modes that involve "tiles", "competition", and "running". Currently, you can choose from Simon Says, Classic, Randomizer, and Spleef! Survive each round to get the most coins, which you can use to buy gears. Note: This is currently in the beta phase of our game so bugs may occur.🐞 If you're alone in the game, try inviting your friends in to play with you!🧑 Leave a like if you enjoyed the game!👍 Join our group and socials to see what we're up to!👀 Tile Run Beta Version 1.8 (B-1.8.0)

Last updated by the developer 14 Oct 2024, 21:52 UTC.

0
playing (measured 15 Aug 2026, 04:17 UTC)
2,273
lifetime visits
88%
liked (36 👍 / 5 👎)
20
favourites (8.8 per 1k visits)
13 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
550 R$
Boombox
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other640 · 0.00% win
Alpha Tester · other186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.