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[💀SC] The Ultimate Difficulty Chart Obby

[💀SC] The Ultimate Difficulty Chart Obby

A Roblox experience owned by The Ultimate Difficulty Chart Obby Group.

ObbyENdifficulty chartplatformerprogression

The Ultimate Difficulty Chart Obby is an obby experience created on 2021-01-13. It has recorded 3,577,854 lifetime visits and 8,113 favorites. Currently, 11 users are playing. The experience holds a 35% like percentage. The game features a difficulty-themed obstacle course structure.

Description (written by the developer; not a statement by this register)

🔥 Welcome to The Ultimate Difficulty Chart Obby! 🔥 This is a difficulty themed obby that will get harder the longer you go. How many stages can you complete before its borderline impossible for you? 👟 Stages Done: 140 / 400 📜 Update Log Added 10 new stages of Insane! (131-140) Pretty massive overall nerf to the game, a lot of stages from intense-corrupt have received some kind of nerfs Stage 80 and 120 now have safety nets in their second halves, stage 100's lighting has been completely removed Some early stages have been revamped 🏅 Credits: @ SamirDevs - Programmer @ zyzyth - Stage Builder & GFX @ ThugXY28 - Stage Builder

Last updated by the developer 16 Jul 2026, 01:20 UTC.

11
playing (measured 10 Aug 2026, 23:08 UTC)
3,577,854
lifetime visits
35%
liked (2,735 👍 / 5,018 👎)
8,159
favourites (2.3 per 1k visits)
13 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0816first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
599 R$
Fusion Coil
399 R$
Gravity Coil
299 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,301,954 · 93.3% win
Effortless · other832,444 · 53.4% win
Easy · other429,317 · 32.6% win
Medium · other253,296 · 26.9% win
Hard · progression154,461 · 17.6% win
Tricky · other101,153 · 12.3% win
Difficult · other63,907 · 8.0% win
Harming · other32,618 · 4.3% win
Challenging · other13,043 · 2.3% win
Grueling · progression10,484 · 3.0% win
Intense · other5,010 · 1.7% win
Unforgiving · other2,427 · 1.7% win
Remorseless · other944 · 0.30% win
Corrupt · other452 · 0.00% win
Insane · other352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3514 August 2026 — 35 % liked24 August 2026 — 35 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1935no change
14 Aug 2026, 04:1935first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.