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Undertale: Hour of Judgement

Undertale: Hour of Judgement

A Roblox experience owned by YRUS Team.

Fighting & PvPENUndertaleFightingChara vs Sans

Undertale: Hour of Judgement is a fighting-pvp Roblox experience created on 2021-01-14. The game features 1,222,186 lifetime visits and 17,344 favorites. It maintains a 79% like percentage. Currently, zero users are playing. The experience is inspired by Undertale and involves Chara versus Sans combat mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Hour of Judgement this game is inspired in ULC and UTL/UJD How to play ▬▬▬▬▬▬▬▬▬▬▬▬ This is game a Chara vs Sans game,the game counts as a fight game, you can unlock the sans with your WINS, the WINS you win by winning a match, being a chara or being sans, you also unlock armor and weapons to battle with the sans, if you liked the game put it on favorites ▬▬▬▬▬▬▬▬▬▬▬▬ Developers ▬▬▬▬▬▬▬▬▬▬▬▬ RuanZaum = Script/Animator ErickShadow = Animator/Model Maker/Builder ▬▬▬▬▬▬▬▬▬▬▬▬ Credits to Toby for Undertale ©

Last updated by the developer 9 Jul 2026, 23:06 UTC.

0
playing (measured 10 Aug 2026, 18:35 UTC)
1,222,186
lifetime visits
79%
liked (4,959 👍 / 1,333 👎)
17,333
favourites (14.2 per 1k visits)
14 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
500 R$
Ainavol Evolution
400 R$
Donation
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Play UHJ · welcome221,707 · 0.00% win
You won as Frisk · progression117,286 · 0.00% win
You won as Sans · other32,378 · 0.00% win
Patience Soul · other10,839 · 0.00% win
Integrity Soul · other5,515 · 0.00% win
Justice Soul · other3,085 · 0.00% win
Bravery Soul · other2,456 · 0.00% win
Kindness Soul · other1,258 · 0.00% win
Perseverance Soul · other1,034 · 0.00% win
Determination Soul · other695 · 0.00% win
You complete your first Mission · progression0 · 0.00% win
Soon · other0 · 0.00% win
RESET · other0 · 0.00% win
Rainbow Soul · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3879no change
14 Aug 2026, 13:5379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.