[🎁SALE] Great's Difficulty Chart Obby
A Roblox experience owned by DGreatest Studios.
ObbyENdifficulty chartprogressive difficultyrage obby
Great's Difficulty Chart Obby is an obby genre experience created on 2021-01-15. The game has accumulated 1,025,527 lifetime visits and 2,707 favorites. Currently, zero users are playing. The title includes a sale indicator. The description notes progressive difficulty and non-copyrighted music.
Description (written by the developer; not a statement by this register)
😀 Welcome to Great's Difficulty Chart Obby. This is an obby that progressively gets harder until you get stuck. If you finish this you are officially an Obby Legend. Good Luck! Stages Done: 307/320 If your stage resets or goes back, it is not a problem on my end, it is because of Roblox's DataStores. Join the community server for restoration. ⭐ Time to revive this game! 😡 Want to know how many people have rage quitted in this game? Count the number of dislikes! 🙂 All Music is Non-Copyrighted, so it's okay to record on youtube and twitch! 😊 Your progress saves! Tags (Ignore): Great's Difficulty Chart Obby Difficulty Chart Obby Hard Obby Obby Tower of Hell Jukes Towers of Hell Speedrun Towers Time Trial Time Obby DGreatest Studios Impossible Obby Possible Obby Rage Obby GDCO DCO
Last updated by the developer 4 Jul 2025, 01:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:31 | 49 | no change |
| 14 Aug 2026, 15:21 | 49 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.