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Mega Fun Obby

Mega Fun Obby

A Roblox experience owned by SpikeOutGames.

ObbyENparkourdifficulty charteasy

Description (written by the developer; not a statement by this register)

-------------- Welcome to the Mega Fun Obby! -------------- Use code "release" for exclusive game rewards! Stages: 214 Difficulty: Easy Version: 1.1 - 104 New Stages - Bug Fixes 🥅 Goals 🥅 - 10,000 Visits on the Mega Fun Obby - Reach 1000 Members in SpikeOutGames Group Developers - remiel430 Rules: 1) Have Fun! Tags: Tags: Star's Dco, SCDO, Tower Of hell, Impossible, Wall Hop Difficulty Chart Obby, Tower Of Hell, Rage Obby, Mega Fun Obby, Hardest DCO, Difficulty Chart Obby, JTOH, Jupiters, difficulty chart obby, difficulty chart obbyEscape Obby Parkour! Escape Obby Parkour! Escape Guys Obby Parkour Escape Guys Obby Parkour Baldis Basics Parkour Obby

Last updated by the developer 26 Dec 2021, 06:36 UTC.

0
playing (measured 12 Aug 2026, 03:08 UTC)
6,205
lifetime visits
38%
liked (20 👍 / 32 👎)
71
favourites (11.4 per 1k visits)
15 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
899 R$
Grappling Hook
389 R$
Dual Gravity Coils
289 R$
Gravity Coil
199 R$
Double Jump
199 R$
Speed Coil
189 R$
2x Diamonds
189 R$
2x Speed
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the Mega Fun Obby! · welcome2,127 · 0.00% win
Prestige 10 · progression0 · 0.00% win
Prestige 5 · progression0 · 0.00% win
Prestige 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.