Time Tactics π
A Roblox experience owned by Crythz Studios.
ObbyENspeedrunparkourleaderboards
Time Tactics is an obby experience created on 2021-01-16. It has recorded 654,463 lifetime visits and 2,008 favorites. The current player count is zero. The experience holds a 75% like percentage. It features time trial mechanics and leaderboards.
Description (written by the developer; not a statement by this register)
Time Tactics (Speed Run Obby) Welcome to Time Tactic! How fast can you complete this Time Trial? π Thumbs up if you enjoy! π Practice area for people to practice! π― Tower for people to practice their skills! π Compete To be the top of the Leader Boards! π Thanks for playing! To be on the Leader Boards, post a video on YouTube with #CrysTimeTest so I can see your scores! πΎ UPDATES πΎ βοΈ Halos π₯ More Obbies π Secret Badge Quest π οΈ Bug Fixes Come Join Our Group! -- https://www.roblox.com/groups/9148432 Tags: TEST YOUR TIME TEST YOUR TIME TEST YOUR TIME TEST YOUR TIME TIME TRIAL TIME TRIAL TIME TRIAL TIME TRIAL TIME TACTIC TIME TACTIC TIME TACTIC TIME TACTIC BEST TIMED OBBY BEST TIMED OBBY BEST TIMED OBBY EVER TIMED OBBY TIME TEST TIME TEST TIME TEST TIME TEST TIMED OBBY TIMED OBBY TIMED OBBY SPEED TRIAL SPEED TRIAL SPEED TRIALS SPEED TRIALS SPEEDRUN OBBY SPEED RUN OBBY SPEED RUN OBBY SPEED RUN OBBY SPEED TRIAL PARKOUR TIMER TEST YOUR RECORD TIME
Last updated by the developer 14 Oct 2021, 04:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.