SizzleBurger Restaurant π
A Roblox experience owned by SizzleBurger.
RoleplayENfast foodjob interviewcommunity group
SizzleBurger Restaurant π is a roleplay experience created on 2016-12-15. It has accumulated 23,886,784 lifetime visits and 172,985 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The experience focuses on restaurant roleplay mechanics, allowing players to prepare food and interact with a drive-thru system within a community-based setting.
Description (written by the developer; not a statement by this register)
SizzleBurger is a community-based restaurant roleplay game, where you can make burgers, french fries, milkshakes, and more! At SizzleBurger, you can: π Order from our delicious menu and watch our team prepare your meal fresh, just for you! π Flip burgers, serve up fries, and work the drive-thru to serve our hungry guests! π Interact with our unique drive thru system! β€οΈ Roleplay and immerse yourself in the fast-paced world of a fast food restaurant with your friends! How do you get a job? π Join the group! https://www.roblox.com/communities/1016598/SizzleBurger π Take an interview at our job game! https://www.roblox.com/games/456009291/Apply π Attend a training session to learn the ropes! β Have a question? Jump in the game and someone can help you! Tags: cafe restaurant burger sizzle roblox simulator fries milkshake kohau boba roleplay role play car cars drive thru chicken sandwich
Last updated by the developer 1 Jul 2026, 17:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.