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[❄️] Голубинск🕊️

[❄️] Голубинск🕊️

A Roblox experience owned by Голубинск Studios.

RoleplayRUroleplaysocialanimal

[❄️] Голубинск🕊️ is a roleplay experience created on 2021-01-17. The game has recorded 7,152,988 lifetime visits and maintains 54,622 favorites. Current player count is zero. The title holds an 89% like percentage. The description indicates players can roleplay as doves, chat, and use promo codes for in-game currency.

Description (written by the developer; not a statement by this register)

🕊️ "Голубинск" - a game where you can feel like a dove, play with friends, chat with players, and have a great time. 🎄 The promo code "Зима" will give you 1000 coins when you enter it; you can use it only once! 🎄 This is the only original game; all others are copies!

Last updated by the developer 4 Feb 2025, 07:38 UTC.

0
playing (measured 12 Aug 2026, 07:30 UTC)
7,152,988
lifetime visits
89%
liked (9,859 👍 / 1,199 👎)
54,616
favourites (7.6 per 1k visits)
17 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revolver
350 R$
админ
200 R$
Вип
35 R$
Золотой Голубь
35 R$
Бумбокс
30 R$
Время x2
30 R$
Монеты x2
30 R$
Голубь ниндзя
20 R$
Дольче милк
15 R$
Попугай Кеша
15 R$
Голубь Дед Мороз
15 R$
Семечки
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time! · welcome1,008,403 · 0.00% win
Pigeon Monument! · other206,394 · 0.00% win
Part of the pack · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.