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basically be dead forever simulator

basically be dead forever simulator

A Roblox experience owned by xXnewgameXx Roblox And More.

HorrorENhorrorno-respawnfan-game

Description (written by the developer; not a statement by this register)

(probably the first bdfs fan game ever made) credit to mad_hhhh for the animations (as these animations were given by a friend). this game contains blood, would not recommend playing if you dont like games involving blood so you obviously hate games that involve respawning? you just dont like games that are very unrealistic with there old respawning, well congrats u found this game!!! that has no longer respawning in it. this is a be dead fan game (as mentioned in the description) https://www.roblox.com/games/2882332175/be-dead-forever-simulator

Last updated by the developer 18 Oct 2025, 21:16 UTC.

0
playing (measured 10 Aug 2026, 22:19 UTC)
98,979
lifetime visits
67%
liked (157 👍 / 76 👎)
537
favourites (5.4 per 1k visits)
17 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(Reworking) The Baseball Bat
999,999,999 R$
(Reworking) Sans Bone
999,999,999 R$
(Reworking) Charles
780 R$
(Reworking) Taser
210 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You did what you want to do. · other3,475 · 0.00% win
:fly · other2,384 · 0.00% win
Car accident 🚗✋🛑 · other1,155 · 0.00% win
WHAT AN HOUR STRAIGHT? · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.