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SKC Nuclear Power Core

SKC Nuclear Power Core

A Roblox experience owned by SuperKnightCraft.

SimulatorENsimulationmanagementindustrial

Description (written by the developer; not a statement by this register)

The SKC Nuclear Power Core is made to test things like radiation and energy. Your task is to not let this core explode! (please not it costed a lot of money.) Do a thumb up if you enjoyed the game. It would support us a lot !! This game is still in beta version so expect bugs !! Tags: Core, Nuclear, Power, Nuclear Core, Nuclear Power, Power Core, Nuclear Power Core, Explosion, Meltdown, Freezedown, Startup, Canister, Refill, Coolant, Heatant, Lasers, Selfdestruct, Control, Start-Up failure, Server Room, Storage, Shop, Security, SKC, SuperKnightCraft

Last updated by the developer 13 Apr 2025, 18:26 UTC.

0
playing (measured 12 Aug 2026, 01:45 UTC)
50,288
lifetime visits
67%
liked (159 👍 / 77 👎)
621
favourites (12.3 per 1k visits)
17 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited the core! · progression19,461 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked4 September 2026 — 67 % liked3 November 2026 — 67 % liked15 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 23:3467no change
4 Sept 2026, 19:3467no change
15 Aug 2026, 17:5067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.