[HORROR] Psychiatric Complex
A Roblox experience owned by Man Face Foundation.
HorrorENpsychological horrorescapesimulation
Description (written by the developer; not a statement by this register)
[OPEN BETA] 🔔Follow us to be notified with the latest updates! _________________________________________ 📜Description : The Man Face Foundation invites you to its newest confounding therapeutical program. Let the miracles of science give you purpose. The world owes you everything! If you survive long enough and complete the therapy, we will happily let you leave. . . but will you be the same? _________________________________________ 💻Controls : F to activate NightVision - PC/Laptop Shift to run - PC/Laptop C/CTRL to crouch - PC/Laptop _________________________________________ ⚠️ Game contains flashing lights 🎧 Headphones recommended 🖥️ Play with graphics on 5+ for the best experience _________________________________________ Start the therapy now by joining the Foundation : https://www.roblox.com/groups/9168431/Man-Face-Foundation#!/about _________________________________________ 📛 Tags: Horror, Scary, Monster, Devil, Dead, Escape, Outlast, Outlast Trials, FNAF
Last updated by the developer 8 Aug 2026, 11:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.