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Tower Battles: Core Defenders

Tower Battles: Core Defenders

A Roblox experience owned by Ulterior Entertainment.

Tower defenseENzombie survivaltower defenseboss fights

Tower Battles: Core Defenders is a tower-defense experience created on 2021-01-18. The game has accumulated 792,771 lifetime visits and 3,021 favorites. Currently, zero users are playing. The title holds an 81 percent like percentage. It is categorized as a fan-made sequel to Tower Battles, featuring zombie defense mechanics and boss fights.

Description (written by the developer; not a statement by this register)

This is a fan made sequel of the game Tower Battles A Defense Type game based off of the popular games Tower Battles and The Zombie's Onslaught. In this game, you fight Zombies, Buy Improved Equipment, Fight Bosses, and Triumph over the Zombies! Soon you will fight Void, who is commanding the zombies to launch their siege. It is recommended to play on max graphic NOTE: Playing on low end devices is not recommended Join the community server for update logs and report bugs Premium users start off with an exclusive silver uzi!

Last updated by the developer 9 Aug 2026, 01:15 UTC.

0
playing (measured 10 Aug 2026, 21:34 UTC)
792,771
lifetime visits
81%
liked (1,121 👍 / 262 👎)
3,039
favourites (3.8 per 1k visits)
18 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate but very expensive
2,143 R$
donate :)
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Testers · other88,094 · 0.00% win
You finished tutorial! · welcome16,436 · 0.00% win
Royal Clash · other15,109 · 0.00% win
Shower Much? · other14,619 · 0.00% win
Very Spooky · other13,135 · 0.00% win
Gold Rush · other12,332 · 0.00% win
Mecha Meyhem · other11,155 · 0.00% win
The Great Eruption · progression9,942 · 0.00% win
AVoided Failure · other8,829 · 0.00% win
Win Normal difficulty · progression5,712 · 0.00% win
Win Easy diffiulty · progression5,025 · 0.00% win
Win Hard difficulty · progression3,920 · 0.00% win
Their revenge · other2,562 · 0.00% win
[THANKULATION] · other964 · 0.00% win
Win Insane difficulty · progression906 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked3 September 2026 — 81 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked13 October 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:3381no change
13 Oct 2026, 20:3381no change
23 Sept 2026, 20:3281no change
13 Sept 2026, 19:3681no change
3 Sept 2026, 19:3081no change
14 Aug 2026, 17:2281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.