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Sword Legends - Beta [RPG]

Sword Legends - Beta [RPG]

A Roblox experience owned by Enspire Studio.

RacingENRPGWeapon TiersBoss Fight

Description (written by the developer; not a statement by this register)

>To save, chat save/ ; to load your saved tools, chat load/. >Before you dislike, please message me about what make you dislike this game, I really appreciate and I will make changes! >This game is still under development, updates will come very often. Message @Eisper ANY suggestions!! Recent Updates: -Some new things -New boss: Doombringer (I'll update it more next time, the original file was deleted from my laptop somehow) Weapon tiers: [Common] [Uncommon] [Rare] [Ultra] [Limited] [Limited Legendary] [Legendary] [Exotic] [Godly] [Collectible] ; to check the weapon's tier, simply move your mouse over it's name at the bottom. Join the group to boost your legendary drop chance 5%! There will be a group entry in the future.

Last updated by the developer 7 Jan 2018, 05:18 UTC.

0
playing (measured 12 Aug 2026, 09:20 UTC)
11,150
lifetime visits
77%
liked (141 👍 / 43 👎)
376
favourites (33.7 per 1k visits)
18 December 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Collectible] R.I.P.
150 R$
+10% legendary drop rate
25 R$
tip :)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other294 · 0.00% win
Level 1000 · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.