Soaring's Difficulty Chart Obby
A Roblox experience owned by Soaring's Games.
ObbyENdifficulty chartparkourobstacle course
Soaring's Difficulty Chart Obby is an obby experience created on 2021-01-18. The game features 175 stages across seven difficulty levels. It has accumulated 1,579,673 lifetime visits and 10,235 favorites. The current like percentage is 50. Zero users are playing now.
Description (written by the developer; not a statement by this register)
Hey there, and welcome to Soaring's Difficulty Chart Obby! In this obby, you are able to 'soar' through various obstacles, including ladder flicks, wall hops, block jumps, trusses, head hitters, and more! Since this is a difficulty chart obby, the stages get harder as you progress. The current difficulties we have are Effortless, Easy, Medium, Hard, Difficult, Challenging, and Intense. Each difficulty has 25 stages. There are a total of 175 stages. Thank you for playing! Make sure to drop a like and favorite the game if you enjoyed it! Please be honest with your ratings, as we have put a lot of time and effort into this game. Do not bring down our ratio with a dislike if you rage quit. Join the Soaring's Games group for a 'Supporter' chat and overhead tag in-game! Credits: CashyMone_y - Owner/Programmer MayhemChicken - Developer
Last updated by the developer 25 Aug 2023, 12:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.