[NEW ELEVATOR] Elevator Testing 🌸
A Roblox experience owned by TeamET (Official).
SimulatorENcity-buildingsimulationelevator
[NEW ELEVATOR] Elevator Testing 🌸 is a simulator experience created on 2021-01-20. It has accumulated 1,455,508 lifetime visits and 6,690 favorites. Currently, 5 users are playing. The experience holds a 79% like percentage. The description indicates a city-themed setting with elevators, light rail, and cable cars. Account age restrictions apply for joining.
Description (written by the developer; not a statement by this register)
🛗Welcome to Elevator Testing! 🏢This is a city-themed elevator game prioritizing the creation of unique city buildings around a light rail & cable car system. Ton's of elevators to excite and entertain any elevator aficionado! 👮♂️ Account must be 2+ days old to join this experience. 📌Game Credits: Jayzer825 - Chief Developer Alberta_Elevating15 - Head Developer: Builder, Interior Designer ImFirstPlace - Head Developer, Programmer, Graphic Designer PlaidBacon46591C - Head Developer: Building & Scripting Developer, Sounds Provider, Interior Designer DeveloperTheMan - Head Developer: Building, Interior Designer, Elevator Developer aaxtatious - Building & Scripting Developer, Sounds Provider, Interior Designer pepoalt13412 - Building & Scripting Developer, Interior Designer Lukes0me - Cosmetics, Interior Designer r4veyard - Cosmetics, Interior Designer RailroadElevators - Elevator Developer © 2026 Elevator Testing, TeamET. All rights reserved.
Last updated by the developer 1 Aug 2026, 00:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:30 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 15:16 | 79 | no change |
| 23 Oct 2026, 15:15 | 79 | no change |
| 13 Oct 2026, 15:08 | 79 | no change |
| 3 Oct 2026, 15:07 | 79 | no change |
| 23 Sept 2026, 15:06 | 79 | no change |
| 13 Sept 2026, 14:49 | 79 | no change |
| 3 Sept 2026, 14:48 | 79 | no change |
| 24 Aug 2026, 12:34 | 79 | no change |
| 14 Aug 2026, 12:33 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.