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[NEW ELEVATOR] Elevator Testing 🌸

[NEW ELEVATOR] Elevator Testing 🌸

A Roblox experience owned by TeamET (Official).

SimulatorENcity-buildingsimulationelevator

[NEW ELEVATOR] Elevator Testing 🌸 is a simulator experience created on 2021-01-20. It has accumulated 1,455,508 lifetime visits and 6,690 favorites. Currently, 5 users are playing. The experience holds a 79% like percentage. The description indicates a city-themed setting with elevators, light rail, and cable cars. Account age restrictions apply for joining.

Description (written by the developer; not a statement by this register)

🛗Welcome to Elevator Testing! 🏢This is a city-themed elevator game prioritizing the creation of unique city buildings around a light rail & cable car system. Ton's of elevators to excite and entertain any elevator aficionado! 👮‍♂️ Account must be 2+ days old to join this experience. 📌Game Credits: Jayzer825 - Chief Developer Alberta_Elevating15 - Head Developer: Builder, Interior Designer ImFirstPlace - Head Developer, Programmer, Graphic Designer PlaidBacon46591C - Head Developer: Building & Scripting Developer, Sounds Provider, Interior Designer DeveloperTheMan - Head Developer: Building, Interior Designer, Elevator Developer aaxtatious - Building & Scripting Developer, Sounds Provider, Interior Designer pepoalt13412 - Building & Scripting Developer, Interior Designer Lukes0me - Cosmetics, Interior Designer r4veyard - Cosmetics, Interior Designer RailroadElevators - Elevator Developer © 2026 Elevator Testing, TeamET. All rights reserved.

Last updated by the developer 1 Aug 2026, 00:57 UTC.

5
playing (measured 10 Aug 2026, 19:30 UTC)
1,455,508
lifetime visits
79%
liked (1,643 👍 / 425 👎)
6,917
favourites (4.8 per 1k visits)
20 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Service Areas Access
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First-time join. · welcome240,461 · 31.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked2 November 2026 — 79 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:1679no change
23 Oct 2026, 15:1579no change
13 Oct 2026, 15:0879no change
3 Oct 2026, 15:0779no change
23 Sept 2026, 15:0679no change
13 Sept 2026, 14:4979no change
3 Sept 2026, 14:4879no change
24 Aug 2026, 12:3479no change
14 Aug 2026, 12:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.