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Smashers.io

Smashers.io

A Roblox experience owned by White Dragon Horse.

SimulatorENclickergrowth mechanicmultiplayer

Smashers.io is a simulator experience created on 2021-01-21. It has recorded 2,674,044 lifetime visits and 8,464 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description outlines gameplay involving weapon waving, smashing objects to grow, and claiming rewards.

Description (written by the developer; not a statement by this register)

How to play Wave the weapon in your hand! Smash everything to grow up! Shiny box will increase your attack speed or movement speed Don't forget to claim free level rewards as well as 👍 rewards! Invite friends to play together! If you like this game, plz 👍 and ⭐

Last updated by the developer 17 Oct 2023, 15:27 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
2,674,044
lifetime visits
62%
liked (2,719 👍 / 1,664 👎)
8,460
favourites (3.2 per 1k visits)
21 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Smasher1,338,643 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:5362no change
14 Aug 2026, 06:5062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.