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Disneyland Theme Park || Disney Parks Roblox

Disneyland Theme Park || Disney Parks Roblox

A Roblox experience owned by Disney Parks Roblox.

RoleplayENtheme park simulationDisney IProleplay

Description (written by the developer; not a statement by this register)

⚠️ WARNING: For better performance, turn graphics down or to automatic. This game may not be suitable for some devices. For more updates and announcements on development, join our community server! Disney Parks Roblox is a recreation of the iconic Disneyland Resort theme park in Anaheim, California. This recreation of Disneyland pays homage to the idea of pushing the limits of creativity and imagination to create something memorable. Our goal is to bring you the magic and charm of Disneyland. The park operates on a day and night cycle matching that of Disneyland operating in Pacific Time(PT), daylight savings included. Disney Parks Roblox is a Roblox group with no association to the Walt Disney Company. Under the operations of this group, no real-life revenue is made. No copyright infringement is intended. Please contact us for any copyright inquiries. Development Credits: https://devforum.roblox.com/t/disney-parks-roblox-developer-credits/3677854

Last updated by the developer 18 Jun 2026, 20:29 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
310,765
lifetime visits
83%
liked (920 👍 / 182 👎)
3,431
favourites (11.0 per 1k visits)
21 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Visit · welcome69,287 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0583no change
15 Aug 2026, 00:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.