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Strong Katana Simulator

Strong Katana Simulator

A Roblox experience owned by Inspire Productions.

SimulatorENninjakatanaleaderboards

Strong Katana Simulator is a simulator experience created on 2021-01-21. It has accumulated 27,282,323 lifetime visits and 479,664 favorites. The game holds a 92% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

✨ Conquer your way to victory and become the strongest player in the game ✨ ⚔️ Defeat other players and climb on the leaderboards to become the best NINJA in the game ⚔️ 👍 JOIN OUR GROUP AND LIKE THE GAME FOR AN EXCLUSIVE KATANA! 👍 https://www.roblox.com/groups/9250244

Last updated by the developer 15 May 2025, 17:25 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
27,282,323
lifetime visits
92%
liked (83,634 👍 / 7,753 👎)
479,406
favourites (17.6 per 1k visits)
21 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightsaber
999 R$
God Katana
999 R$
Rainbow Katana
499 R$
x2 Damage
399 R$
x2 Health
199 R$
x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,009,787 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:1692no change
22 Oct 2026, 16:0892no change
12 Oct 2026, 16:0692no change
22 Sept 2026, 16:0492no change
12 Sept 2026, 16:0392no change
2 Sept 2026, 16:0092no change
23 Aug 2026, 15:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.