(Voice Chat) The Refugee Story
A Roblox experience owned by Packstabber Studios :).
HorrorENhorrormysteryvoice chat
The Refugee Story is a horror experience created on January 22, 2021. It has accumulated 6,682,323 lifetime visits and 15,613 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The experience features voice chat capabilities and includes special items for Roblox Premium members.
Description (written by the developer; not a statement by this register)
You are on holiday, travelling to your destination on the train, however, there's a killer on the loose! Curious to see who the killer is? Join to find out! -------------------------------------------------------------------------- ROBLOX PREMIUM MEMBERS: If you are a premium member, you will gain a special Item which contains a Plushy! -------------------------------------------------------------------------- DEVELOPERS: Builder: YTPACKSTABBER Programmer: CiAxe Voice eebuh Voice Deeterplays Special thanks 0Mushy for writing the story WARNING: This game has scary scenes and flashing lights. Struggling to survive? Check out the store for some helpful perks!
Last updated by the developer 30 Jun 2024, 21:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.