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Opal Island Railway - Alpha

Opal Island Railway - Alpha

A Roblox experience owned by Wrench Studios Roblox.

SimulatorENtrain simulationSydney Trainsvehicle driving

Description (written by the developer; not a statement by this register)

This is the official version of OIR owned by Wrench Studios. Embrace the modernity of the Sydney Trains network on Opal Island and drive a diverse selection of trains across different generations, exploring recreations of familiar sites of Sydney's railways. Upon Alpha Release, this game is NOT FINISHED. It is still under very immense progress and work so many of the functions, visuals and gameplay will drastically change or be added over time. It is recommended that you have a decent device and internet connection to play this game. You can follow the progress in our communications server linked below. Including the current version/updates. Opal Island Railway is not affiliated with Transport for NSW, Sydney Trains or any NSW Government entity.

Last updated by the developer 12 Jun 2026, 15:51 UTC.

0
playing (measured 10 Aug 2026, 21:52 UTC)
295,640
lifetime visits
87%
liked (1,423 👍 / 215 👎)
6,248
favourites (21.1 per 1k visits)
22 January 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Player Badge · other25,695 · 0.00% win
Developer · other1,006 · 0.00% win
Contributor · other642 · 0.00% win
Head Developer · other462 · 0.00% win
Dango Tree · other191 · 0.00% win
Doctor Who...? · other126 · 0.00% win
Pigeon Minigame · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:3087no change
25 Aug 2026, 01:3287no change
15 Aug 2026, 01:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.