Hold People: The Game
A Roblox experience owned by ⁕Mushroomz Games⁕.
Fighting & PvPENphysics-based combatobbydecorating
Hold People: The Game is a fighting-pvp experience created on 2021-01-22. It has recorded 13,320,501 lifetime visits and 13,966 favorites. The current player count is 0. The game holds a 56% like percentage. Players can engage in combat mechanics and explore map features.
Description (written by the developer; not a statement by this register)
A game where you hold people and throw them off the map. The longer in the game you stay the more time you get. You can use time to buy things in the shop basically they act like coins. There is also an obby you can earn time from completing. There are also many secrets around the map, like a cave, a sword and even lava! Another thing you could also do is pick up people and do weird things with them like throwing them off the map and hurting them in other ways. If you want to you can also decorate a house using things in the map! Pc Hold: E Mobile Hold: Button This game is playable in singeplayer and multiplayer. The genres present in the game are Obby, Adventure, Decorating, Battle and Glitches or using bugs
Last updated by the developer 23 Jan 2026, 16:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 18:33 | 56 | no change |
| 13 Aug 2026, 18:32 | 56 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.