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RUN (A Game About Going Fast)

RUN (A Game About Going Fast)

A Roblox experience owned by wte(t) labs, inc..

AdventureENplatformerspeedrunpowerups

Description (written by the developer; not a statement by this register)

RUN is all about going fast. Using your standard jump and a myriad of powerups, find the quickest route through a series of levels that have been crafted to enforce a fast-paced, high adrenaline platforming experience. RUN is predominantly PC friendly, however it is playable on mobile. Mobile players should consider using a Bluetooth controller. Join the wte(t) labs server for more info and news on updates! (DISLIKES EQUAL LIKES! LIKES ALSO EQUAL LIKES! :D)

Last updated by the developer 3 Oct 2022, 18:10 UTC.

0
playing (measured 10 Aug 2026, 22:20 UTC)
36,516
lifetime visits
68%
liked (143 👍 / 67 👎)
293
favourites (8.0 per 1k visits)
22 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💰 x10 RUN Coins
1,000 R$
💵 x5 RUN Coins
400 R$
💸 x3 RUN Coins
250 R$
🤑 x2 RUN Coins
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU FOUND CHEEKY · collection11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6816 August 2026 — 68 % liked25 September 2026 — 68 % liked16 August 202625 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 03:0868no change
16 Aug 2026, 02:0768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.