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Flight Crystal Adventure Obby

Flight Crystal Adventure Obby

A Roblox experience owned by Flight Crystal Studio.

ObbyENmulti-biomeboss-fightadventure-mode

Description (written by the developer; not a statement by this register)

A steaming crater is all that remains of the home of poor Roger. Help him chase down the culprit through Jungle, Desert, Ocean, Volcano, and Glacier obbies. Take on deadly flying Glacier Pods in a laser fight and face down the infamous Baron in his zeppelin! See the Flight Crystal Studio page for game tips. 🧙 Adventure Mode: Choose between the classic game (Challenge Mode) and the new, less intense Adventure Mode! 🧙 Previous Updates ⚖️ Balance Update 🎁 Free daily revive potion for Premium subscribers ⚗️ Revive Potions 🛠️ Reduced lag 🏁 Timed speed runs If you're looking for something a little easier, try https://web.roblox.com/games/5048564736/Escape-The-Evil-Noob-Obby If you're looking for something a lot easier, try https://web.roblox.com/games/4302469208/My-Short-and-Easy-Medium-Sky-Obby

Last updated by the developer 5 Sept 2022, 23:32 UTC.

0
playing (measured 11 Aug 2026, 18:33 UTC)
61,254
lifetime visits
51%
liked (1,070 👍 / 1,016 👎)
3,868
favourites (63.1 per 1k visits)
23 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Biome Navigator I · progression3,788 · 0.00% win
Biome Navigator II · progression3,543 · 0.00% win
Flying Ace I · progression3,158 · 0.00% win
Flying Ace II · other2,620 · 0.00% win
Baron Busted I · progression1,947 · 0.00% win
Baron Busted II · progression1,434 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5115 August 2026 — 51 % liked25 August 2026 — 51 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:0551no change
15 Aug 2026, 15:5051first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.