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2 Player Candy War

2 Player Candy War

A Roblox experience owned by ZedCo.

TycoonENco-op base buildingcandy land themefactory defense

2 Player Candy War is a tycoon experience created on January 24, 2021. The game has recorded 9,472,244 lifetime visits and 427,597 favorites. It currently has 5 players online. The experience holds a 98% like percentage. Players collaborate to build bases and capture flags within the Candy Land setting.

Description (written by the developer; not a statement by this register)

Welcome to 🍭2 Player Candy War!🍭 🍬 Team up with another player to build a big base in Candy Land! 🏔️ Explore the land, unlock defenses and build up an arsenal of weapons to defend your factory! 💵 Capture the center flag in the Candy Land to increase your income! Premium members get a +10% income boost AND chat tags 💵Join our group for an OP Bonus candy maker!💵 https://www.roblox.com/groups/3315676 tags: candy, land, candyland, team, player, two player, 2 plr, tycoon, mine, candy, mobile, console, pc, computer, phone, fight, attack, build, co-op, sim, simulation, rp, roleplay, multiplayer, adventure, world, obby, course, salt, pepper, eggs, salsa

Last updated by the developer 19 Jul 2026, 03:40 UTC.

5
playing (measured 10 Aug 2026, 14:01 UTC)
9,472,244
lifetime visits
98%
liked (73,249 👍 / 1,809 👎)
427,417
favourites (45.1 per 1k visits)
24 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Cash!
2,000 R$
Double Cash
400 R$
Tier 5 Items!
225 R$
Omega Dropper
200 R$
Super Upgrader
150 R$
Speedcoil
100 R$
Tesla Mine
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,211,413 · 100.0% win
10 Minute Badge · progression2,295,126 · 78.9% win
30 Minute Badge · other1,312,305 · 63.2% win
1 Hour Badge · other555,260 · 26.3% win
2 Hour Badge · other84,245 · 0.00% win
Secret Badge · secret315 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3898no change
23 Aug 2026, 20:3798no change
13 Aug 2026, 20:3698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.