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2 Player Candy War

2 Player Candy War

A Roblox experience owned by ZedCo.

TycoonENco-op base buildingcandy land themefactory defense

2 Player Candy War is a tycoon experience created on January 24, 2021. The game has recorded 9,472,244 lifetime visits and 427,597 favorites. It currently has 5 players online. The experience holds a 98% like percentage. Players collaborate to build bases and capture flags within the Candy Land setting.

Description (written by the developer; not a statement by this register)

Welcome to 🍭2 Player Candy War!🍭 🍬 Team up with another player to build a big base in Candy Land! 🏔️ Explore the land, unlock defenses and build up an arsenal of weapons to defend your factory! 💵 Capture the center flag in the Candy Land to increase your income! Premium members get a +10% income boost AND chat tags 💵Join our group for an OP Bonus candy maker!💵 https://www.roblox.com/groups/3315676 tags: candy, land, candyland, team, player, two player, 2 plr, tycoon, mine, candy, mobile, console, pc, computer, phone, fight, attack, build, co-op, sim, simulation, rp, roleplay, multiplayer, adventure, world, obby, course, salt, pepper, eggs, salsa

Last updated by the developer 19 Jul 2026, 03:40 UTC.

5
playing (measured 10 Aug 2026, 14:01 UTC)
9,472,244
lifetime visits
98%
liked (73,251 👍 / 1,810 👎)
426,940
favourites (45.1 per 1k visits)
24 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Cash!
2,000 R$
Double Cash
400 R$
Tier 5 Items!
225 R$
Omega Dropper
200 R$
Super Upgrader
150 R$
Speedcoil
100 R$
Tesla Mine
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,212,827 · 100.0% win
10 Minute Badge · progression2,295,498 · 24.6% win
30 Minute Badge · other1,312,489 · 0.00% win
1 Hour Badge · other555,335 · 0.00% win
2 Hour Badge · other84,261 · 0.00% win
Secret Badge · secret315 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:5198no change
22 Oct 2026, 20:4998no change
12 Oct 2026, 20:4898no change
2 Oct 2026, 20:4798no change
22 Sept 2026, 20:4698no change
12 Sept 2026, 20:4598no change
2 Sept 2026, 20:3898no change
23 Aug 2026, 20:3798no change
13 Aug 2026, 20:3698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.