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Area - 58

Area - 58

A Roblox experience owned by 『SCPF』〚Special Containment Procedures Foundation〛.

HorrorENSCP FoundationHorrorSimulation

Description (written by the developer; not a statement by this register)

WARNING: This game may potentially trigger seizures for people with photosensitive epilepsy. Discretion is advised. Roblox Premium: x2 items when searching Buying items is cheaper Group Member Perks x2 Money (Stacks if you have Roblox Premium) --------------------- A spectacle meant to remain unseen, this area built upon the failures of it's predecessors promises a new hope on a new planet. Area-58 was built to house the remaining SCPs found in the ruins of a site that remains undesignated. An anomaly in reality itself caused by an SCP that exists on different spectrums now threatens Area-58 in a similar fashion its predecessors were once threatened. This facility was built with the hopes of lasting forever, but it was clear from the beginning it was not meant to be. WW91J3ZlIGJlZW4gbWV0IHdpdGggYSB0ZXJyaWJsZSBmYXRlLCBoYXZlbid0IHlvdT8=

Last updated by the developer 13 Jul 2026, 18:26 UTC.

0
playing (measured 10 Aug 2026, 21:52 UTC)
114,372
lifetime visits
41%
liked (337 👍 / 477 👎)
1,981
favourites (17.3 per 1k visits)
25 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stolen MP5
750 R$
Stolen Shield
500 R$
Easy Escape
499 R$
Night Vision
450 R$
Stolen Keycard
375 R$
Stolen Glock
350 R$
Extra Health
350 R$
More Passive Income
199 R$
Stolen Crowbar
150 R$
Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Area 58 · welcome62,203 · 100.0% win
Code Red · other850 · 0.00% win
Join The Foundation · welcome728 · 0.00% win
Escape · progression377 · 0.00% win
Riot · other369 · 0.00% win
April Fools · other338 · 0.00% win
Tombstone · other18 · 0.00% win
Unlock the Tombstone Entrance · progression14 · 0.00% win
How? · other13 · 0.00% win
Bug Finder · other3 · 0.00% win
Enter the ... · welcome0 · 0.00% win
Mental Trauma · other0 · 0.00% win
Blood Master · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4115 August 2026 — 41 % liked25 August 2026 — 41 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:5241no change
15 Aug 2026, 09:4941first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.