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Greedy Snake

Greedy Snake

A Roblox experience owned by Cloud Game.

SimulatorENsnakemultiplayerleaderboard

Greedy Snake is a simulator experience created on January 25, 2021. The game has recorded 4,367,458 lifetime visits and holds 7,912 favorites. Currently, zero users are playing. The title maintains a 50% like percentage. Development updates are available through the associated group.

Description (written by the developer; not a statement by this register)

🐍You're a greedy little snake. Eat shinny food on the ground to grow up and use tactics to defeat your other slithery opponents! Be the biggest, baddest snake🐍 Be No.1 on the leaderboard! 🌟3K LIKES = NEW REWARD! 👍Your like is VERY important! Please give this game thumbs up!👍 This game is still in development, join the group for updates!

Last updated by the developer 10 Dec 2022, 10:50 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
4,367,458
lifetime visits
50%
liked (2,626 👍 / 2,649 👎)
7,912
favourites (1.8 per 1k visits)
25 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome !!! · welcome2,445,929 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:4650no change
14 Aug 2026, 02:4650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.