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4 Player Battle Royale Tycoon

4 Player Battle Royale Tycoon

A Roblox experience owned by Dragon Entertainment.

TycoonENbattle royaletycoonhero morphs

Description (written by the developer; not a statement by this register)

🔥 Welcome to the Tycoon Battle Royale 🔥 Choose your team and then play as one of the heroes! ⚔️ Upgrade and complete your Tycoon to unlock morphs, abilities and weapons! ⚔️ 🌐 Follow us for more games and codes: @DragonEntGames 🐲 💾 Tycoon saves! If you play the same hero again you can resume your progress! 💾 Even more games:🐲 Dragonforge Games: https://www.roblox.com/groups/3782101/Dragon/ Ember Games: https://www.roblox.com/groups/2870767/Ember-Games/ Unicorn Entertainment: https://www.roblox.com/groups/4516456/Unicorn-Entertainment/ 🔔 Follow and Thumbs Up 👍 It helps us out a bunch! 😃

Last updated by the developer 2 Jul 2026, 12:07 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
20,273
lifetime visits
90%
liked (95 👍 / 11 👎)
254
favourites (12.5 per 1k visits)
25 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super VIP
500 R$
Elemental Blades
300 R$
Double Cash
300 R$
Superhero Pack
300 R$
Ninja Pack
300 R$
Mercenary Pack
250 R$
Sci-Fi Pack
200 R$
Magic Carpet
200 R$
Drum Rifle
150 R$
VIP Upgrader
150 R$
Rocket Launcher
100 R$
Double Health
100 R$
VIP
50 R$
Gravity Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome10,270 · 0.00% win
Completed the Tycoon! · progression413 · 0.00% win
Operative Completed · progression147 · 0.00% win
King Burg Completed · progression97 · 0.00% win
Kung Fu Team Leader Completed · progression92 · 0.00% win
Complete any Tycoon 3 times! · progression14 · 0.00% win
Skeleton Crew Completed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9016 August 2026 — 90 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 09:0290no change
16 Aug 2026, 09:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.