4 Player Impostor Tycoon
A Roblox experience owned by Dragon Entertainment.
TycoonENAmong UsTycoonSocial Deduction
4 Player Impostor Tycoon is a tycoon experience created on 2021-01-26. The game has recorded 9,063,581 lifetime visits and 16,240 favorites. It maintains a 78% like percentage. Currently, zero players are active in the experience.
Description (written by the developer; not a statement by this register)
🔥 Welcome to 4 Player Impostor Tycoon! ❄️ 🚀 Pick an astronaut color and crew to team up against the others! Unlock awesome weapons to battle the other space teams! 🚀 ⚔️ Sabotage your enemy's tycoons and vent in to sneak up on them, just like among us! ⚔️ 🌐 Follow us for more games and codes: @DragonEntGames 🐉 🔺 This Tycoon saves! Come back later to resume your progress! 🔺 ✔️ Join the group for more games and rewards: https://www.roblox.com/groups/2837059/Dragon-Entertainment 😃 Even more games 🐉 ✔️ https://www.roblox.com/Groups/Group.aspx?gid=3782101 ✔️ https://www.roblox.com/Groups/Group.aspx?gid=2870767 💙 Don't forget to follow and favorite the game, it helps us out a bunch! 😃 ☁️ Inspired by Among Us! Tags: 4 player tycoon, tycoon, imposter, among us, tycoon game, impostor, crewmate
Last updated by the developer 3 Jul 2026, 22:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 21:01 | 78 | no change |
| 13 Aug 2026, 21:00 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.