Tower of Suffer [FREE COIL🌟]
A Roblox experience owned by JA Studios..
ObbyENTower of Hell inspiredParkour/ObbyLeaderboard competition
Tower of Suffer [FREE COIL🌟] is an obby experience created on 2021-01-26. It has accumulated 72,853,522 lifetime visits and 86,836 favorites. The current like percentage stands at 68. Currently, zero users are playing the game. The experience features randomly generated tower stages and a leveling system for unlocking visual items.
Description (written by the developer; not a statement by this register)
😇UPDATE IS OUT! - Level up faster now with only 100 xp needed every level!!! - Added podium for first, second and third winner - Speed up timer every player wins - Reduce tower stages to 6 Reach the top of the tower made of randomly generated stages before the clock runs out. Earn coins and gems as you complete the tower and purchase gears, server effects, crates and more. Be sure to level up your progress to unlock classic halos, trails and move up your rank in the leaderboard! Owners of VIP Server can use VIP Menu to set the tower size, set the timer, skip rounds, and lock the shop. Please, Favorite (★) and Like (👍) the game if you enjoy 💗 Thanks for playing 💗! This game is inspired by Tower of Hell, Tower of Misery, Tower of Fun! Tags: Runner, Obby, Parkour, Obstacle, Fast, Fun, Hard, Tower, Speed, Platformer, Platformer, Hard, Extreme, Impossible, Crazy, Tower, Tower of Hell
Last updated by the developer 6 May 2025, 21:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:45 | 68 | no change |
| 23 Aug 2026, 13:36 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.