Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Tower of Suffer [FREE COIL🌟]

Tower of Suffer [FREE COIL🌟]

A Roblox experience owned by JA Studios..

ObbyENTower of Hell inspiredParkour/ObbyLeaderboard competition

Tower of Suffer [FREE COIL🌟] is an obby experience created on 2021-01-26. It has accumulated 72,853,522 lifetime visits and 86,836 favorites. The current like percentage stands at 68. Currently, zero users are playing the game. The experience features randomly generated tower stages and a leveling system for unlocking visual items.

Description (written by the developer; not a statement by this register)

😇UPDATE IS OUT! - Level up faster now with only 100 xp needed every level!!! - Added podium for first, second and third winner - Speed up timer every player wins - Reduce tower stages to 6 Reach the top of the tower made of randomly generated stages before the clock runs out. Earn coins and gems as you complete the tower and purchase gears, server effects, crates and more. Be sure to level up your progress to unlock classic halos, trails and move up your rank in the leaderboard! Owners of VIP Server can use VIP Menu to set the tower size, set the timer, skip rounds, and lock the shop. Please, Favorite (★) and Like (👍) the game if you enjoy 💗 Thanks for playing 💗! This game is inspired by Tower of Hell, Tower of Misery, Tower of Fun! Tags: Runner, Obby, Parkour, Obstacle, Fast, Fun, Hard, Tower, Speed, Platformer, Platformer, Hard, Extreme, Impossible, Crazy, Tower, Tower of Hell

Last updated by the developer 6 May 2025, 21:22 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
72,853,522
lifetime visits
68%
liked (15,307 👍 / 7,109 👎)
86,812
favourites (1.2 per 1k visits)
26 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Coins
1,500 R$
All Coils
1,000 R$
Double XP
500 R$
Double Coins
300 R$
Double Jump
250 R$
Premium Titles
150 R$
VIP Title
100 R$
Hourglass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome18,313,918 · 0.00% win
WINNER · other6,729,320 · 22.2% win
You met Tower of Suffer Creator · other410 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6823 August 2026 — 68 % liked2 September 2026 — 68 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4568no change
23 Aug 2026, 13:3668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.